Alan Moore - Two Early, Works, Five Late Works and One Bridging Work
Skizz is a kinder predecessor to
Moore’s V for Vendetta and perhaps a riposte to Spielberg’s ET. The British
Midlands are presented as brutal and Government as wholly weak or malign
but there is good to be found in a bad system. The ordinary coppers and state servants are
good enough blokes (much as in V) but they are obliged to obey cruel
orders. The local working class population, if dim, is, however, good
hearted. Although nearly three decades separate this story line
and Thatcher’s Britain from today’s discontent and economic crisis, you would
not think it from the tone.
Today Government would be seen as
not fully competent enough to be evil and the police would not get such a
good press but the sense of a population coming to terms with the
unthinkable could be 2011 or 2023. A word is due here for the artist Jim
Baikie. Alan Moore is rightly considered a bit of a genius and this
often means that his illustrators get put into second position by
default. Skizz, however, is a perfect partnership of word and
picture. Baikie illustrates the text from well within the British comic
tradition, which is all stark black and white pen and ink contrast.
The
panels are constructed almost filmically but with ‘real people’ rather
than following the American propensity at thtat time to give their kids a succession
of good and bad ideal types. Perhaps if a solid TV Director with
access to Dr Who level CGI could just follow the instructions and not
get too creative, one day this might be the one film that Alan Moore
does not have a moan about. It would simply be a kind and fun film with solid old-fashioned emotional engagement.
Skizz himself, the alien interpreter who breaks a few rules and finds himself lost on Burmy-Gam, horrified by the ape-creatures (meaning us humans), is a wonderful creation, the very type of the ordinary alien bloke. The story is really one of minor civil servant out of his depth, lost in the jungle and waiting for the local colonial police to come and rescue him. In this story, we British are just the tribespeople.
There is a minor bit of weirdness in the 2021 edition of the Captain Britain Omnibus, the apparent writing out of Alan Moore as significant player in the commentary despite Moore producing the most impressive run of issues in the eventual development of the Jaspers Warp story line. Both Alan Davis' Forward and Jim Krueger's Afterwards and Afterwords contain the same cryptic 'Edited for Content' which may or may not be relevant. Maybe it was a matter of squabbles over 'unpaid invoices' surviving forty years on.
Who knows
and who honestly cares any more? Be all that as it may, although
an incomplete representation of Britain's answer to Captain America,
this Omnibus has enough to provide sufficient lore, to show a
distinctive British tone to the hero and to mark out the character as
Marvel UK rather than Marvel stateside.
He is a creature very
much of the early 1980s where there were genuine fears of fascist
takeover (as opposed to the current nonsense spouted by an over-excitable sports commentator). Political themes are surprisingly dominant even after Dave Thorpe
was displaced for being too political (ironically) by the perhaps more
subtle Moore. Thorpe's story lines from the 1981 re-boot begin
the Omnibus which could be seen as a mash-up between Valiant, Marvel and
2000AD [founded in 1977] in style (that is, very British). The troubled history
of the creative activity behind the character can be read on Wikipedia
for those interested enough.
The bottom line is that Marvel
allowed and sponsored (no doubt under pressure from young British
creatives) a unique and stand-alone super-hero who could be periodically
integrated into the Marvel Universe and has been ever since. Brian
Braddock as Captain Britain (and his many multiverse iterations) has
the virtue of always being the same essential representative of a
national ideal while he or she transmutes constantly into new variants
of national destiny and dies and resurrects as magic competes with
science.
Given that Britain has given the world two global minor religions in Wicca and Thelema, it is right and appropriate that a British superhero should straddle the worlds of magick and science (much as Dr. Strange may be an American but has to be played on film by a British actor doing an American accent!). Moore introduces a cosmic element with a Moorcockian
omniverse and set of multiverses. Merlin represents Clarke's oft-cited
notion of magic being merely undiscovered science and the relationship
between magic and science with rebellious politics suits Moore to the
ground.
It also suits the British national character (certainly
of that period) where gloomy dystopian fears, a dislike of bullies, a
penchant for the supernatural, a respect for practical science, a
relative lack of interest in space-faring and a sense of (not always reliable) history can
co-exist in uneasy balance. When Moore leaves (over 'unpaid
invoices'?) the series weakens substantially but that does not make it
bad just a little less interesting and more episodic. Eventually it
declines into an X-men 'riff' on intolerance as the logic of Moore's
world is explored to its natural limits.
The final two entries
have Chris Claremont (Captain Britain's creator) giving Captain Britain a
role in exploring the X-juniors' 'teenage angst' in creditable stories
whose main purpose seems to be transfer Braddock's sister to the New
Mutants story line as Psylocke. Captain Britain is a character
who probably never got his full due but this might be because of his
internal contradictions. He was a figure of intense national pride who
appeared just when the generations who read 'Commando' were giving way
to a more liberal generations of kids.
Some later iterations seem
to avoid 'politics' by emphasising the magical elements of his origin
story although he subsequently gets integrated into the Avengers' story
lines and is certainly not allowed to die off as an integral character
although never again one of the top-liners.Captain Britain will
eventually become like a pair of well worn and comfortable carpet
slippers no one wants to chuck out for sentimental reasons but where no
one is prepared to go out and invest in new slippers with any
conviction.
Moore bridges the early contradictions by making
Captain Britain a determined fighter against fascism and intolerance
while retaining his link to Albion. Grant Morrison subverted this with a
prose horror story about Captain Gran Bretan (1986) where the magic is
malign. At least Morrison thought he was worth subverting! Today,
Captain Britain is possible but problematic. To be true to his creation
could place him unwittingly somewhere on the nice side of the national
populist camp but to deny his 'national meaning' could be to make him a
laughable 'woke' nonentity, an add-on to a plethora of US heroes.
So,
this book is like a snapshot of a culture when it was still possible to
be anti-facist, patriotic and good, a self-questioning fighter against
intolerance, all at the same time, before cultures started to divide. He
is still in the top 100 in terms of aesthetic appreciation but not
popularity. Moore followers should certainly include it in their
reading. Many of the themes of V for Vendetta (1988-1989) and perhaps,
Americanised, Watchmen (1986-1987) are to be found in his Captain
Britain work from 1982-1984.
Later work
overlays this with a game of memes set around a grand theme - magic and
the esoteric in the magnificent Promethea series and popular literary
figures in the finely tuned but sometimes disappointing League of
Extraordinary Gentlemen series (see below). Lost Girls takes the theme of
pornographic literature and cross-fertilises it transgressively with
three seminal (excuse these puns) children's stories about girls written
by men - Alice in Wonderland, Peter Pan and The Wonderful Wizard of Oz. Alice
is older and a lesbian defensively avoiding men, Dorothy is an up-front
American flirt and Wendy is the repressed wife of an equally repressed
and shatteringly dull British businessman.
The whole is set at a
point of maximum decadence - Austria-Hungary in the days before the
First World War - and Moore's words are set to brilliant pastiches of
the erotic art of the preceding decades: the cards of Becat, Von Bayros,
Mucha, Schiele and more. Von Bayros will appear again in Extraordinary Gentlemen's Black Dossier. He has found a superb artistic
collaborator in Melinda Gebbie who has not flinched from the subject
matter - my initial irritation with the girlish soft-hued pastel shades
collapsed before the skill of her interpretations and versatility.
But
be in no doubt - the pictures and text are 'pornographic' in the most
extreme way and there is no let up in it. As in all pornographic
material, the story seems thin (three women tell stories of their past
in a hotel on the eve of war) so that couplings and multiple copulations
can be effected without too much distraction. Of course, Moore
is cleverer than this. The story is, in fact, sophisticated with its
investigations of the difference between fantasy and reality even if it
slips into cliche with the 1914 theme by the end.
The casual
reader must understand in advance that this is not just the graphic
presentation of sexuality but the sexuality of the histories of the
young girls who became women, of fantasies of incest and exploitation
and of the most callous Sadean activity. Each of the children's
stories is subverted into a tale of simultaneous pleasure, extremity and
both willing and unwilling exploitation. Alice is a victim of
child abuse who becomes a sexual addict dragged into orgies, drugs and
prostitution by a lesbian 'set' of singular obsessive cruelty.
Dorothy
discovers masturbation and sex on the farm and effectively half-seduces
and is half-victim of a seriously abusive father. On the way there, she
happily masturbates a horse while being anally buggered. Wendy
is 'perverted' by street urchins who provide sexual services for middle
class men when they are not engaged in sexual activity among themselves.
This 'Tinkerbelle' is the sexual plaything of her brother, Peter,
giving more cause to the jealousy in the story than Disney scriptwriters
had managed.
Incest is a central theme of the book - fantasies
of every form of coupling (though minimally male homosexual) express a
vision of the family dynamic which nods to Freud but which, in fact, is
simply a play on one central theme: how is it that we both have such
desires and control or repress them so effectively. Which is
where we come to an implicit politic because Moore's position seems to
be that civilisation depends on the maintenance of the separate realm of
a free imagination which is uncontrolled.
It is the pornographic
extremities of the imaginative realm that act as an outlet for the
repressive miseries and potential for violence and exploitation seen in
the girl's 'real' stories and in the onset of war. This is not an
easy argument for many people to understand. For them, the map of
literature or art is the territory of real life and social relations.
They cannot 'get' that the imaginal realm is 'other'. It is the
same flaw in thinking that makes God a real presence in people's lives
or has the same imagined creature judging an act from within.
The
inability to understand that these are two different realms is what
results in the 'politics of disgust', the attempts to repress desire and
the failure to deal with acts of exploitation when they appear. Child
abuse is a general theme within the book. It is expressed graphically
and often. Moore intelligently avoids the black and white interpretation
where some evil adult seduces the innocent in favour of something more
ambiguous and true to life. What is going on is a trading of desires and
power which are enabled by secrecy and denial.
Another theme is
the fact that the girls are lost because no one talks about desire in
their world of innocence, things are done in secret and the girls are
left to fend for themselves and work out mysteries that are imposed on
them by circumstance - whether stuck on a Kansas farm or in an English
middle class household. This sophisticated and multifaceted work
raises the essence of the problem behind social control and repression
of sexual desire, one which appears to have passed by the Christians and
feminists who encircle our political processes.
Pornography
as cause of sexual crime is simply special pleading by the criminal.
The expression of erotic fantasy for most people most of the time is a
liberation of desire and violence precisely so that it does not act in
the world. It is a salve. It may even be a form of salvation. Sexual
pleasure and even transgression between adults 'works through' the
system so that exploitation and abuse remain in the literature and the
art and do not leach out into the real world. Attempts to control
the imagery of desire drives what cannot be obliterated not merely
underground but into vicious corners where the imagined may become real -
as in rural child abuse, predatory sexual abuse of urban minors and
systems of economic sexual exploitation.
All the pornographic
styles and stories in the book arise out of an age of repressed
expression of desire but are part of the solution and not part of the
problem. The problem lies elsewhere - not in a fascination with
the sexual, masturbation or curiosity but with social structures that
make all these normal interests out to be 'deviant' or 'perverted'. The
'lost girls', on the other hand, are all exploited and abused not
because they are sexual beings but because they are sexual beings
without power to express their sexuality on their own terms.
Alice
is, in fact, not permitted just to be a lesbian but must enter a
sub-culture that is vicious. Dorothy is a highly sexual creature who
just wants to experiment on equal terms with men. Wendy has sexual
desires but is forced by circumstance into danger or total denial and
ends up with an apparently a-sexual bore who turns out to be a
submissive gay. But it is even more complicated than this. Alice
is not in control of her history and is even a little predatory towards
Dorothy and Wendy but Dorothy and Wendy, as adults, embrace the
predation.
Dorothy avoids to the end the admission that her
sexual affair was with her father but she is not traumatised by it,
merely avoiding discussion of a social taboo where she was actually in
more (though not complete) control than we might like. Her
complaint is not of abuse but of having to continue a very
run-of-the-mill sexual relationship after the transgressional glamour of
a trip to the big city. She feels sorry, in the end, for her
step-mother in a very true-to-life female reaction.
Wendy's
childish familial incest is pushed aside in horror when the games go
wrong and she is threatened with rape in woodland by a paedophile as she
turns from child to woman - but the horror results in decades of
unhappiness until liberated by her new 'sisters'. The event is
also not one of a victim either. She turns on the bully and uses words
to whip lash him into humiliated withdrawal - she has become empowered
under extreme pressure. In short, both Moore and Gebbie (and we
are reminded that the graphic images are all produced by a woman) are
reminding us that sex-positivity is more complicated than the 'victim'
mentality imposed on us by our current culture.
These ambiguities
do not belong to society but to the individuals who are free to react
in multiple ways - relaxed acceptance and complicity, defensive
resistance or denial and unhappiness after a moment of empowered
epiphany - and that any responses that may result in a personal
transformation equally belong to individuals and not society. If
Alice brings Wendy's sexuality back to life, there is no suggestion that
her life between the rape attempt and her new friendships was a lie but
rather that it had served its purpose for both Mr. and Mrs Potter and
now it was time to move on.
The men in the story are mostly all
sad, lonely and weak characters - furtive child abusers, repressed
homosexuals, men coming to terms with their own sexuality through
strategies of denial, men who are thrown aside at their moment of
transformation, secretive men, dead militarist men. In the end,
there is no real conclusion to the book. You either share a general
position of sex-positivity and triumph over abuse as the best 'normal'
way of things or you will be, frankly, confused, 'disgusted' and even
horrified.
If the latter, then you have done something that
Moore is warning us against - confused imagination for reality and
failed to see imagination not as an expression of actual intent in the
world but as a tool for internal transformation of the person who exists
within that world. Perhaps our politicians and somewhat
dim-witted advisers will finally get it. A free imagination does not
cause criminality or abuse, criminals and abusers commit crimes and abuse but such crimes and abuses arise not from the pornographic imagination but from a lack of ability to master the imagination to manage desire ethically. Open discussion of sexuality as it is and not as it should be is part of that ethically directed process. Too many voters confuse imagination with action and the odd examples of vileness arising from the acted out imagination become the cause for a panicked and often hysterically expressed social caution.
The sexual
imagination, like the Japanese and American imaginative flirtations with
violence, is an inoculation against excess in a world that is stupid,
brutal and cruel. The good society requires its expression because we are human
animals in this world, not castrated saints in the making for the next. Our
sexual desire is central to who we are even when we deny it or it appears to be
absent and, because we, not an abstraction, are central to the social,
sexuality is best accommodated in a positive way and not as a furtive
business of misery and guilt.
Third in The League of Extraordinary Gentlemen
series but between Volumes II and III, The Black Dossier is a tour de force parading the breadth of culture of the
two authors Alan Moore (writing) and Kevin O'Neill (illustration). It is
also very self-indulgent and expects a lot from the reader. The
framing story sets Mina (survivor of an encounter with Dracula in Volume
I) and Allan (Quatermain) in a glum early 1950s Britain just coming out
of the wartime and post-war tyranny of a socialist state in a narrative
that references 1984. Once again, we have an invented dystopian alternative history of Britain. They recover a 'black dossier' of
documents which purport to tell the history of the League in its many
incarnations in time and in space (which also means witty German and French
versions involved in the machinations around the origins of the First
World War).
This becomes the excuse for a whole set of literary
parodies and many other often cheeky treats, a few of them downright
pornographic where O'Neill and Moore parody many popular cultural icons,
including the iconic London Underground map and the wartime cartoon
Jane. It is almost too much of a rich feast. The parody of an
American beatnik novel is literally unreadable (which is the joke) and
Bertie Wooster's account of his experience alongside Gussie Fink-Nottle
of dealing with his Aunt's dabbling with the Cult of Cthulhu is ...
well, you get the picture. At one level it is a romantic picture
of an England that lasts in the imagination despite its national decline
ever since the loss of its 'faery' nature with the death of Gloriana. At
another it is the vehicle for an anarchic individualist assertion of the
freedom to imagine, another very Moore theme.
Moore's work is here much like his character of Orlando, a gender-changing immortal but also a thorough bore who drops names from the past like the worst sort of metropolitan socialite. The graphic novel is saved by the illustrator, Kevin O'Neill, who takes this relatively lazy material and creates some arresting images - the naked daughter of Captain Nemo more at home at sea than on land is creatively transformed into victim and then brutal heir to her father's domain as much through draughtsmanship as penmanship. Not great but good.
Perhaps all that might be said about it to tempt the jaded palate is that Moore continues his campaign of sexual awakening for the great unwashed that started with Promethea and reached its notorious zenith in Lost Girls. Sexuality is presented as varied, and normal in its variety, in a way that you will rarely see on the comic book shelves of WH Smith. If it livens up and liberates a few adolescents, then he will have done some anarchic service to humanity - certainly one or two scenes are a definite turn-on. But it is a pretty pot-boiler and not up to the usual standard we have come to expect from the great Anarch.
Moore is, as he gets older, increasingly interested in the sexual imagination and it is not unconnected to his interest in magick. For him, magick is creating something out of nothing and extreme sexual imagination is magick. From Promethea through Lost Girls to this, the intensity grows but it is an honest intensity that should disturb the reader not as wrong or sick but as an expression of the wild capabilities of the full imagination. There is also a genuine twist to the usual Lovecraftian story line that any aficionado of the horror genre will pick up as a borrowing from another trope of demonic literature (no spoilers here).
The point of film is that it blurs and moves and our
mind's eye settles into passivity. The comic book, like the novel,
requires that things be filled in actively and remembered with some
attention. All that happens with a graphic novel is that certain
imaginative choices are removed which are permitted in the literary
novel (lengthy description and dialogue is replaced with 'look and see') so that the reader is even more constrained, leaving him or her to
invent much of the background meaning and the transitions.
Graphic novels give us
more space to imagine the world in which the story is set but at the
cost of guiding us with some rigour down just one visual path within it. The
literary novel is more seductive and requires us to visualise more deeply. Film is a waking dream. All three art forms are psychologically different in the way we receive them. Unfortunately,
the illustrations of Facundo Percio are part of the problem - there was a
choice between portraying Mooresque dystopia or fashion as glamour and
Percio and Moore made the wrong choice.
Again, this
is an early exploration of the sexual by Moore so the re-master required (in
illustrative terms) linking forward in time to his later radical expression of his attitudes to sex and magick rather than back to the
original dystopian aspects of the work which mean so much less now. Illustrators
often have problems with expressing sexual transgression when they move
away from faux-realism. This novel hints at transgression (unlike later
work) and those hints should have been more realistically 'glamorous'. Perhaps
not one of the great Moore works but still ahead of his
then-contemporaries in the writing and an interesting cultural footnote.
There is an insightful essay at the beginning from Moore.