The Graphic Novel

Tintin in Tibet (Tintin #20) (1959)
Herge
 
Dream  Country (Sandman #3) (1990)
Neil Gaiman/Kelley Jones/Charles Vess

Blade of the Immortal: Volume 1 Blood of a Thousand (1994, Japan)
Hiroaki Samura
 
The Invisibles: Volume 1 You Say You Want a Revolution (1994) 
Grant Morrison/Steve Yeowell/Jill Thompson
 
Batman: Hush Volume 1 (2002)
Jeph Loev/Scott Williams 
 
Fables: Vol 1 Legends in Exile (2002) 
Bill Willingham/Lan Medina/Steve Leialoha

Manga: 60 Years of Japanese Comics (2004)
Paul Gravett
A Warning To Parents: Manga: 60 Years of Japanese Comics is a serious introduction to Manga and includes a few references to and examples of graphic sexual and violent works. It is almost certainly not suitable for children under the age of 15.
 
Alice in Sunderland (2007)
Bryan Talbot
 
All-Star Superman Volume 1 (2007)
Grant Morrison/Frank Quiteley
 
Batman: Noel (2011) 
Lee Bermejo/Jim Lee

Herge's Adventures of Tintin are classic 'ligne claire' comic books, representing a Continental European style of clean draughtsmanship that often contrasts with the moodier styles more recently developed in the US and East Asia. There has been some politically correct criticism of the Tintin adventures, which amount to 24 comic books written from the 1930s to the 1970s (the last unfinished from the early 1980s) yet the adventures were often the first introduction of many Britons to the graphic novel (rather than the comic) in school and public libraries and for that Anglo-Saxons should be grateful. The girl in Forbidden Planet in London who took my money was excited to see that I had bought it because it had introduced her to the world she now worked in.

Only the most po-faced critic could object to the vast bulk of the output. Miserabilists who would edit out all past children's literature because of the political conditions of the day and different sensibilities are insulting kids' intelligence (they soon filter out the objectionable themselves). Worse, denying them access to their own cultural history is a crime because it deprives them of the right to make their own judgements on 'progress'. Captain Haddock is a likeable alcoholic - so what? Likeable alcoholics don't cease to exist because you edit them out of children's history.

Tintin in Tibet is the acknowledged classic among classics, missing only the Thompson Twins as characters that include Haddock, Snowy the dog and, of course, the intrepid man-child Tintin himself. What is remarkable, in view of the dominance of fantasy in most contemporary graphic design, is the lack of the fantastic. The world was small enough in 1960 that Tibet could be, in itself, an exoticism - last frontiers such as the Amazon, Space and the Pacific Islands still existed for kids at that time. The story is a succession of classic adventure incidents, any of which could (except for the comical denouement which will not be spoiled by me) have taken place in real life. This is a world closer to Rider Haggard or of Henty, upgraded for 'modern' (mid-twentieth century) kids, than it is to the usual fantasy fare of today but its general humanity (the values are primarily ones of concern for others regardless of cultural origin) and the constant incident still make it perfect for tweenies.

Dream Country is Volume 3 of the acclaimed Sandman series but stand-alone (now filmed by Netflix with both of the stories in this Volume now in well produced TV streaming versions). My edition also contained the original script for the first of its four stories, Calliope, which might be of interest to students of illustration. If we are to be honest, Neil Gaiman was engaged in a project to bring 'Tales from the Crypt' up the literary and artistic food chain. There is no doubt that he succeeded admirably in his task, aided by a series of excellent illustrators, but the stories here, with the exception of his re-thinking of the origins of Shakespeare's Midsummer Night's Dream, are not complex - poetic and suggestive perhaps but not complex.

The first story, Calliope, tells of a writer's abuse of an incarnated muse, an exploitation that has its sexual side and which brilliantly makes a creative reader feel besmirched by the potential for evil in following an artistic ambition at the cost of everything else. Gaiman and illustrator Kelley Jones' skill lies in making a captured Greek mythological figure into the type of sex-trafficked woman and the artist into little more than a sleazy punter or pimp - a reversal of romantic views of the artist and her muse that is truly horrific. The TV version is perhaps softer than it should be in this respect.

The second, A Dream of a Thousand Cats,  is a 'take' on another type of dream, not that of ambition but of dream as magical transformer of reality. This is a theme that we know from The Matrix but here it is expressed as the remaking of reality and their history by humans and cats in turn and intentionally leaves us with a sense of unease. It might also be read as a commentary on the potential power of religious faith, born out of suffering, to change the world although the unease remains just that, unease - there is no real evidence here that faith changes anything but the faithful or that the faithful have anything more to look forward to than homeless wandering and more pain.

The award winning Shakespearian tale is magical at two levels. It is English-magical in referring back to the Old Religion and the ancient countryside in a way that should have earned it a place at the Dark Monarch Exhibition by the Tate on magic and modernity in English art. But it also revisits the issue of the price paid by the artist in his obsessive disregard for a greater personal creation than his play and his bargain with the Dark Lord of the dream world for inspiration, a bargain as cruel in its way as that of the writer in Calliope.

Gaiman is different from all his contemporaries in questioning here and occasionally elsewhere whether the imagination and magic are sufficient cause to abandon the world. The conclusion appears to be that he and other imaginative people can do no other but that they should be under no illusion that what they do is somehow inevitably better or nobler than the lives of ordinary mortals. This seems to be an attitude very different from that of the bulk of the English School of imaginative and magical writers, of which Alan Moore is exemplar, where the world of faery, alchemy, imagination and magic seem to be presented as an alternate reality truer than our mundane world. It strikes me as no surprise that Gaiman would find himself not only living happily in America but seemingly welcoming its modernity in later works. There is an ambiguity in Gaiman that might just, when history judges him, tip him into the very top rank of authors.

The final story, Facade, as if to confirm this thesis, is, by contrast very modern and very American, with a nod to the 'superhero' tradition that never really embedded itself in Gaiman's homeland. In this case, we may have an Egyptian mythological back story and visual references to the Mummy tradition but the core story is one of mysterious government agencies and advanced bodily transmutation in which science rather than magic is dominant. This is the world of Superman if seen through a very dark lens. Ra's magic is as scientific in its way as the speculations of Stoker's main protagonist regarding the Mummy in The Jewel of the Seven Stars nearly a hundred years before.

Taken together, the four stories are variations on the theme of dreaming a myth - of the incorporation of myth into reality, of the use of myth to change reality, of the creative interplay, with its dangers, of myth and reality and of science as a dream or myth in its own right. The Dark Lord of the dream world appears in two of them - where myth and legend are most obviously in sight. The other two have American settings and owe their style to the American comic book tradition. As in American Gods, Gaiman is merging European mythic and American popular cultural traditions with not a little genius.

It is probably no accident that Gaiman uses a quotation in a letter from the quintessential English writer of the supernatural, magic and the Old Religion, Arthur Machen, to the American James Branch Cabell in 1918 as one of his two introductory quotations. He also quotes separately that all writers are liars. The two quotations set the mood - an artist-writer hybridising two great traditions of magic and modernity but not believing that anything he creates represents anything bigger than a human imaginative creation. Pragmatic, sceptical, Gaiman uses but is not part of the English mystical-magical tradition.

Yet, at the end of the day, while the style is brilliant and the themes intriguing, the attempt to go beyond the comic book shows the weakness of the genre in other hands. In general, high quality books are far better than the films that they derive from - we think of Moravia's treatment by no less Directors than Bertolucci and Godard. On the other hand, films made from comic books and second-rate pulp fiction tend to be superior to their sources. Interestingly, this is not the case with the Netflix production which is very good but still secondary to Gaiman's original - in other words The Sandman series on the evidence of Volume #3 tips over into Moravia country and away from the bulk of the genre from which it comes.

But, in general, there is still an intellectual hierarchy here whether we like it or not, albeit with exceptions on all sides including this graphic set of self-contained stories which are far better than most graphic material and deserve re-reading yet you sense that it is still a stepping stone to the prize rather than the prize itself. Still, it has to be in any respectable collection and Gaiman certainly gets the best out of his illustrators. You will not regret owning it. We will, of course, deal with Alan Moore in a later review.

Blade of the Immortal is different again. It is the ultra-violent but superbly drawn first part of a multiple samurai manga series which first appeared from 1994 in Japan and then was reproduced by Dark Horse Manga in the West from 1997.  The introduction in the Western Edition provides useful background on why Hiroaki Samura's graphic novel of a ronin who must kill a thousand evil men to regain his mortality is important - because of the use of street language within the conventions of the samurai traditions.  The introduction, naturally enough, explains to a Western adolscent audience why the East Asian use of the swastika, an essential part of the identity of the 'hero' Manji, is not to be confused with its use by Western national socialists.

As to the graphic design, the brutal bloodletting and even semi-perversion (and association of violence with sexual rapacity) will not please those of a gentle disposition but some of the single full page depictions, of a violence that is fast yet stylized, are undoubtedly impressive - the nearest graphic equivalent to the swift motion captured in a samurai movie. This is definitely not 'nice' but it is art. 

On the other hand, The Invisibles now looks, in retrospect, a little disappointing as the first volume in a series widely touted as innovative. Of course, looking at something in 2022 is not going to be the same as looking at in 1994 when it was first published but it does not stand the test of time in the way that the Sandman series of Neil Gaiman or the work of Alan Moore has done. Morrison is not stupid by any means. He plays well with the tropes of Chaos Magick (never mentioned but central to the thinking behind the book) and with the psychogeography of London.

He is well within an English tradition of mixing magic and public culture, one that has been a highly fertile source for American popular culture and whose literary output comprises such luminaries as Ackroyd, Sinclair and, most recently, China Mieville. But the graphics are conventional and Morrison himself can be wordy. He stretches things out a bit on occasions so that you end up asking 'where's the beef?'. No graphic novel should ever permit the stifling of a yawn as one does while listening to the self-indulgent wittering of 'Old Tom'. It also leaps around too much with an odd rhythm - too much meandering in one part and too much jump-cutting in another. I would like to think that this was some deliberate strategy to mimic Chaos Magick theory but, if so, it fails. Chaos Magick does not work through external but through internal narrative. Here, you never get the chance to sustain an engagement that will shift your mental gear into new paradigms - you are, too often, being preached at, the exact antithesis of the Chaos mentality.

So much good work has been done around the idea of a second magical and sinister London under the skin of the one that we see (if we are resident) every day that this one seems pale in retrospect. This first volume is a violent and post-modern concoction that owes a great deal to the spirit of Foucault - a sort of creative version of those near-contemporaneous graphic accounts of philosophy provided as cribs by Icon Books and others. The unfairness of this review is the unfairness perhaps of a quarter of a century and more years of shelf life. There are striking images and ideas but there is something adolescent and gratuitous about it ... a text to show how Vertigo managed to open up new themes and ideas for the generation born in the 1970s, much different from Alan Moore's own embedment in that same dystopian decade, but not one that truly 'enlightens'.

For an example of something that did not even try to be interesting in a literary sense but which relied on its style, we can go to DC Comics' Batman: Hush at the turn of the century (2002). The story line on this Gotham City/Metropolis cross-over is, bluntly, conventional, predictable and uninspiring but the book is redeemed by dramatic graphics and superlative inking by Jim Lee and Scott Williams. The soap opera dynamic between Lois and Superman, Batman and Catwoman and chief villain Poison Ivy backed up by dim-witted Killer Croc is made sexy by some frankly erotic (at points) draughtsmanship.  The creative tension is supposed to be between the 'dark' Batman and the 'light' Superman, between vengeance and love perhaps, but it is overwhelmed by a lack of subtlety and a love of powerful graphics for their own sake with most shots dominated by the faces and bodies of the protagonists.

Jim Lee refers in his introduction to the dreadfully corny old Adam West TV series. You can see its influence, not in trying to lighten up the Dark Knight (no, this is a Titan production for DC Comics and Batman is now irredeemably gloomy) but the wonderful use of brightly coloured explosions, such as Kracsh, Rarrr, Yarrrcxh, Slam, Sprak and other onomatopeia, in the action scenes. There's even a Kraka Thoom and a Phtoosh! One quibble was the dreadful quality of the binding between the cover and the contents in my edition - the punters deserved better quality control for £7.99 (at 2010 prices).

In the first volume of Fables, the loody disappearance of Rose Red results in a private investigation into erstwhile boyfriend Jack (without his beanstalk), local magnate Bluebeard and Deputy Mayor Snow White (working to Mayor King Cole) while feckless con-man Prince Charming and a squabbling Beauty and her Beast provide us with the sub-plots. This is utterly implausible, sometimes obvious and contains every 'noir' cliche in the book, as well a highly self-conscious post-modern pitch at the revelatory 'parlour scene' that we know and love from nearly every Hercule Poirot or Miss Marple on the shelves - only this time it is Big Bad Wolf who is the City detective.

But it is also a highly imaginative transposition of old European stories and legends into a new world urban fantasy environment. It is witty and stylish and it earns its stars despite the comic book's graphic design being thoroughly conventional. Why ruin the fun by telling you what happens but if you get a copy, don't overlook the text prequel to the story at the end of the book. A trifle over written perhaps and riddled with the dark fantasy cliches of violence and redemption, it is the story of a wolf who becomes a man for love and is oddly affecting. This Big Bad Wolf is Twilight out of Chandler and none the worse for that. Enjoy!

I cannot recommend Manga:60 Years of Japanese Comics highly enough and on many levels. It explains Manga in almost every conceivable way that might be of interest - its context in Japanese cultural and political history, its social role, its development and growth as a business, its sheer scale and its influence overseas. It does this with a profusion of examples to illustrate almost every major stylistic aspect of Manga's development. It is, in short, an essential basic reference text from an expert author totally confident in his subject matter.

Most of my reviews try to say something of what I have learned from a text. In this case, I am tempted to just refer you to the book itself - by the time that you have finished it, you will have a good grounding in the subject and be able to make some sensible choices and aesthetic judgements of your own. But I cannot resist a few pointers. There is the debt owed by Manga to American comic book art from its inception. The idea that it is a wholly indigenous creation that somehow blossoms late out of pre-Meiji Floating World print-making is just not tenable. It would not exist if General Douglas MacArthur had not turned Japan upside down after its defeat in 1945. Manga is uniquely Japanese but it is also uniquely liberal-capitalist. Its context is the creation of a Japan that was forced to live or die by the market as it tried to preserve the best of its traditional values.

The ruthless corporate creation and management of the Manga market is a constant theme of the book. Most Manga writers and draughtsman operate in a high pressure factory environment that is no different from the rest of Japanese corporate culture. There is little of that free and easy spirit of letting the artist wonder off and ponder his navel while the marketing men wait for the fruits of his genius. This is a business with a brutally direct relationship with a demanding public, part of whom is so engaged with this world that it will compete to be the next generation of 'auteurs' under conditions that would break the spirit of most Westerners. The fact is that the whole European comic market is only 10% of the size of the Japanese Manga market and it is brutally competitive.

But what of the psychological function of Manga to its readers. Japan is a culture that is both sex-positive and yet concerned to keep its non-Christian world-view operating within bounds that cannot rely on some external force such as God or Kantian flummery. Japan has to appeal to traditional values without encouraging anyone to return to the dark side of Bushido.  This leads to some strange ambiguities in regulation and misunderstandings by Westerners who come into contact with it. The explicit sexual and violent content of Manga is vastly exaggerated in the West. The norm is, in fact, a wide range of more or less intense explorations of human interaction and feeling geared to every age range's innermost drives as they move through life.

Manga socialises but accepts the human condition for what it is - and this will leave some space for the darker shores of sex and violence at the margins of Manga as at the margins of any society. The Japanese simply have the courage not to pretend the dark side is not present or that it can be wished away by appeal to the pulpit, including the pulpit that has been set up inside most Westerners' heads. Watching Manga's effect on my children, I see the effect as wholly positive. It explores themes and ideas that are difficult to talk about with peers and parents, exploring fears and desires in dreamscapes of considerable sophistication. The Gibli anime series exemplifies the fantasy non-linear side of Japanese culture but the typical Manga is a tale of people who can be identified with in all their human complexity. Japan may use discipline and ritual to restrain and constrain desire and fear but it does not wish away these feelings and drives or give them negative or positive moral value in themselves.

The leitmotif of the Westerner is 'guilt' at failing to meet the standards of some internal policeman whereas the Japanese will feel 'shame' for failing to meet obligations that are social if equally internalised. This difference between guilt and shame is fundamental. Manga plays a major role in allowing an outlet for feelings that must not be denied but only so that they may be evaluated and appropriate action considered. If my children have constructed independently a high moral code of a rather conservative nature (which they seem to have done) then I am sure that I can put this very much down to their reading of Manga from an early age.

The closing chapters of the book move from the mass market to the almost anarchic artistic fringe of Manga and then to its export overseas, driven and transformed by market considerations on the back of anime exports to children's television. What is most interesting is that the Japanese business community treats export markets in culture much as it does export markets in consumer durables - as a challenge in which the best of foreign technology is to be stripped down, analysed and imported back into Japan to see if it can be systematised. Westerners, especially the current late teenage generation, have taken to Manga in a big way, in part perhaps because it is unique to their generation, a foreign import that most parents simply cannot understand. Reading Manga is a learned skill, counter-intuitive to a mass popular culture that privileged first the word on the page and then the moving image but was dismissive (until recently) of the comic, now privileged as the 'graphic novel'.

Manga is positively Wagnerian without the music. It merges visuals and language in storyboards that are played out in the mind. The Western separation of text, music and image/sound, of book, of music and of film, means that the mind leaps from the pure internalisation of reading and listening to the passive intake of spectacle without finding space for Manga's half-way house of word and image being internalised as a tale that can immediately relate to social concerns and feelings. Manga is at its best when it raises serious questions about what it is to be a boy or girl at such-and-such a time of life. It means that one is neither solipsistically engaged in great literature nor lost in the collective will of the movie or the opera. Kids today like this. Their concerns are social and internal, not just internal or social - and Manga works for them at this level.

Part of this younger generation of Westerners has not only taken Manga to its heart but is beginning to transform it in a direct dialogue with the Japanese publishing houses. What the book brings out is the degree to which, creatively, Japanese-American and Japanese-French ('bandes dessines') influences are creating new themes and new works for the more sophisticated end of the Japanese market, as well as for the American and European markets, alongside the mainstream offers of Tokyo Pop. Bit by bit, other related Japanese cultural phenomenon, such as Cosplay, are likely to merge with Western fandom into new cultural forms. No doubt, the big Japanese brands and digitalisation want to give us new Western-style blockbusters that are as showy as the Marvel-inspired productions that now emerge every year. In fact, what seems to be happening is a Western appropriation of Japanese cultural energy to create indigenous versions of its 'ethic', transforming the West as Japan was once transformed by the West.

This is globalisation driven by the market, but it is not one that creates some standard universal pap. The complexity and intensity of the Manga community's response to the market is not resentful but fertile - a frenetic creativity that matches the inner core of human fears and desires with a very high level of sensitivity and artistic creation.  One can only hope that priests and 'moral guardians' in the West do not get their ignorant, restrictive and grubby paws on this surge of creativity and force it into tramlines that will reduce it to mere brain fodder - as the Hays Code managed to do to the creative glory that was Hollywood from the 1930s to the 1960s and as waves of censors have done in the West since time immemorial.  Worse, I fear that the growth of the importance of the 'three faiths' markets for Manga may come to infect Japan itself with Western neurosis. This would be a tragedy for Japan and for the West.

Returning back to the homeland Alice in Sunderland is a most curious graphic novel, graphic non-fiction actually - a tour de force that melds the personal obsessions of Bryan Talbot into something that might be called an autobiography without many of the facts of the man's life. It uses the greatest virtue of the graphic form - the illustration of what things look like instead of what we think they look like from the words that are provided - to give us the mental map of a particular Englishman living in a particular community (Sunderland in the North East of England) from a particular class (the educated descendent of workers) in a particular culture (an England that can look back over two thousand years of continuous history and which has never been truly isolated as a culture, yet is distinctive in its own right).

Although so particular in place and person, any American wanting to understand how so many non-metropolitan English men (not so much women) of a liberal mind-set actually THINK, this book would make an excellent starting point.  It melds a framing story of the British music hall tradition with the biography of Lewis Carroll and the history of his Alice tales with North Eastern history, psychogeography, folklore and 'famous people' and then with occasional references to Talbot's own life and the cultural politics of a Sunderland that actually has (or had) a highly developed arts policy (which is more than can be said of most of the towns in the English South).

Graphically, Talbot seamlessly uses multiple techniques to match the multiple story lines of the text. It is bulky to accommodate all this: well over 300 pages. At certain points we get illustrated short lectures on aspects of the graphic tradition, including a remarkable analysis of Hogarth's Gin and Beer Lane prints and an account of the role of Ally Sloper in popular culture. He is mindful of American readers with the odd tale of links between Sunderland and the Americas but these come naturally and at no point can it be said that he panders to commercial expectations. Sometimes, as with the best graphic material, the book can be seen as a film documentary until one realises that much of the raw visual content and the subtle effect of simultaneity of images could not be reproduced in any other medium. This is triumph of the graphic design tradition and a worthy contribution from the United Kingdom that places Bryan Talbot up there with Alan Moore as a master of the genre. 

Back to DC Comics and Grant Morrisson, All-Star Superman Volume 1 is a top notch DC Universe contribution from Morrison & Quitely (with the help of Jamie Grant).  Clean graphics, an exceptional fertility of ideas (single frames could be spun into entire SciFi novella by someone so minded) and genuine contributions to the Superman canon - including the day Lois found out about Superman's identity, what happened when Lois had superpowers for a day, the day Superman turned evil, a day with Lex Luthor who can't see what is before his face for all his great criminal intellect and what forced Clark Kent to abandon the farm and come to Metropolis. It is humorous and faithful to the spirit of the original with one grim exception - the discovery (it is in the first pages so the fact is not a spoiler) of Superman's mortality which casts a shadow over all that follows. It is recommended for fans even if Lois seems to have become a bit of a bimbo flirt.

Finally, Batman: Noel was a 2011 a reworking of Dickens' 'Christmas Carol' for the Dark Knight Batman mythos.  Apart from a clumsy confusion at the beginning as to who precisely is Bob Cratchit's 'boss' (either an egregious failure of continuity or a too-clever-by-half attempt to give the now somewhat cliched message of the Joker and Batman as two sides of the same coin), this works well. But the book is not best read for the script which is fairly predictable (though well drafted and, as we will see, with a message) and really an opportunity to give star appearances to Cat Woman, SuperMan and The Joker for the fans but the art work which is dark, Gothic, precise and magnificent.

It opens with an atmospheric evocation of Gotham City in which you can see and hear (a remarkable achievement, here) the crunch of Batman's boots as he walks across a snowy roof. There is also a useful contemporary reworking of Dickens' moral which we would give nothing away to state here. Whereas Dickens was castigating lack of generosity and miserly disregard for others, Bermejo is castigating the blind hunt for justice that stereotypes those on the margin as a-social regardless of their circumstances and which uses people as mere tools to some greater 'good'. Batman is presented as on the very edge of psychopathy and drifting into the territory of Judge Dredd in a world where police and petty criminals are simply trying to make the best of a bad system. Wayne Enterprises is not pictured precisely in its standard context of beneficence.

This comic book is slight but it expresses a turn of sorts in the mind-set of a nation, away from simplistic notions of good and evil and (if tentatively) towards criticism of a world that has a place for vigilante superheroes with a cold attitude to the weak and vulnerable. The vigilante trope was a creation of the Wild West and was urbanised first briefly by Dashiell Hammett (from a Leftish perspective) in the 1920s and then in Hollywood cinema during the 1970s with violent protagonists like those in 'Death Wish' or the Dirty Harry films. The justice trope is standard American 'beacon on a hill stuff' and Batman was originally a fairly innocent figure until the tormented 'Dark Knight' figure appeared, while Judge Dredd always was a satire on America (a fact Sylvester Stallone may have missed). To see both tropes now critiqued through a Victorian reformer's message by a relatively young graphic artist and writer is yet another sign that the younger generation of Americans are questioning cultural assumptions, even if at one remove.

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